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2 March 2025
- 18:4318:43, 2 March 2025 Blender Splatoon SourceIO Eye Rig Tutorial (hist | edit) [4,339 bytes] NeoLin7812 (talk | contribs) (Created page with "I thought I would share this useful tutorial for everyone. I am going to show you how to build a simple eye rig for your inkling or octoling if you had imported from GMOD or SFM with the use of [https://github.com/REDxEYE/SourceIO SourceIO]. '''I am not sure if it will work for other models such as those from model resource.''' I will be using Cayley, one of my OCs as a demonstration. frame|center ==Step 1== Firstly is to hold do...")
- 18:1218:12, 2 March 2025 Why subdividing ripped splatoon models is bad (hist | edit) [879 bytes] NeoLin7812 (talk | contribs) (Created page with "theres no easy fix but it's not the end of the world - the way that splatoon's normal map textures are designed is very speciffic to the actual geometry it's mapped to, and will overcompensate for detail when using subdivision in blender I can't word it easily but I made this basic showcase which hopefully explains what I mean. this problem happens with every model ripped from splatoon 1 2 or 3, likely most nintendo titles. the way the normal mapping is specifically...")